>>46177877Ehh, part of it’s just a fundamental law of creative output
When you create something for the first time you go about it like a child would and don’t try to catch lightning in a bottle. When continuing to create afterwards you have to tread a very fine line between boundary pushing and maintaining what worked so well about your first efforts in order for output to be good. Top Music Producers sometimes make bands practice playing and critically listening to their best records before they step into the studio for this reason. Conversely people involved in creative endeavors often don’t want to feel compartmentalized by a certain period of their life and might even avoid revisiting it out of spite. In something like Pokémon where the target demographic are mostly kids it’s especially easy to do this as you have a constantly renewed audience replacing those who’ll move on. The best “kids” art tends to be stuff like Calvin and Hobbes which explores fundamentals of being a human being in ways both children and adults can relate to. Kids take away things they may have never seen before, and the older crowd look at it with new eyes. Pokémon needs to go that route again
Also more complicated something gets the more difficult it is to maintain high quality