>>46218963>"gap year">1996 - RG>1996 - Blue (Jpn)>1997 - planned Pokémon 2 release>1998 - Yellow>1999 - GS>2000 - Crystal>2002 - RS>2004 - FRLG>2005 - Emerald/planned DP release>2006 - DP>2008 - Platinum - final Upper/remake main team worked on>2009 - HGSS>2010 - BW>2012 - BW2>2013 - XY>2014 - ORAS>2016 - SM>2017 - USM>2018 - LGPE>2019 - SS>2020 - Ioa/CT expansion - confirmed replacement for upper versions>2021 - DP remakesThe reason I tell you you have no clue is since the late noughties, they've had two teams, newbies and younger staff on remake/rehash duty and the main team who make the new Gens. Furthermore, Masuda confirmed there was THREE teams in operation in 2017, when he told us development started 17 months before LGPE's release, which put it smack in the middle of USM pre-release (meaning there was a team running that) and at the start of production for SS (which they started, like ALL new Gen games, before they had launched the latest new Gen pair, SM in 2016). The only times the series took gap years is when they were the original crew who just physically COULDN'T produce more tan what they did. Lot's changed since them days, including the fact they have these games running to a three year dev cycle. It's why dexit hapened after all, they were stretched as it was in VI and VII, they weren't risking adding more and missing a date like they had to miss DP's release because they couldn't get the wi-fi working (a critical part of their plans for that game). The full list of pokémon's never been a critical part of the games, else they'd have shoved them all in in-region catchable every game they've ever made. But that's never happened either.