>>46260945not even joking, my autism has made me create multiple spreadsheets of ideas. It's disgusting but I've been cultivating them for over 20 years.
Moves
>Polar PlungeIce version of Flame Charge
>Unfinished Business60bp phys Ghost, inc by 20bp for each KO'd party member (move starts at 80bp in 4v4s)
>Short Circuit40bp spec Electric that always crits against Electric types. 30% para but jumps to 50% against Electric (and bypasses the immunity)
>Faerie Firestatus Fairy that works like WoW but the burn lowers SpAtt instead
>Blight90bp spec Bug spread move that also removes Terrain
>Spider Fang80bp phys Bug, 50% para chance
>Spot Mestatus Fighting, the user raises Att/Def +2/+2 at the start of the turn while their ally takes all dmg and loses the ability to act for that turn
>Sleep Paralysisstatus Psychic, changes Sleep status to Paralysis, only hits if target is Asleep. will work on Comatose
>Rock Salt70bp spec Rock, deals additional SE dmg to Rock and Steel while also thawing frozen Pokemon. has a 50% chance to lower Def -1 of target is Rock, Steel or Ice type
Abilities
>EvergreenWhen direct dmg drops this Pokemon to less than 25%HP it will recover 30% automatically. Can only proc once per turn and never from passive dmg or while switching in.
>SprintRaises Speed +1 when switching in if the opponent is faster
>Neat FreakClears hazards from your side of the field and prevents them from settling there
>Muscle MemoryWhen a contact move lands, accuracy increases