>>46270999But Dungeons in Pokemon are just walking and walking while being plagued by random encounters and reused assets. They're literally "routes but uglier and with more RUN AWAY that you'll have to do". They are not challenging. Their explorational has never been interesting outside of very specific cases. Your average Pokemon Dungeon on the NDS era was still identical to putridly boring ones you'd find on Breath of Fire on the SNES.
You're describing something that has never been true in a Pokemon game.