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BUG TYPE
>Now resists Fairy
>X-scissor buffed to destroy screens a la Brick Break/Psychic Fangs
>Skitter Smack accuracy raised from 90 to 100, is more widely distributed among the type
DARK TYPE
>Knock Off no longer works on Dark-type Pokemon a la prankster moves not working on them
>Parting Shot more widely distributed among the type
>Dark Pulse from 80 base power to 90
DRAGON TYPE
>Dragon Claw buffed from 80 base power to 90
>Dragon Pulse buffed from 85 base power to 90
>Scale Shot accuracy raised to 100
ELECTRIC TYPE
>Wild Charge's base power from 90 to 120 (parity with Double Edge and Flare Blitz)
>Volt Tackle's base power from 120 to 150
>New move called "Supercharge" that raises special attack and speed by 1 stage, exclusive to Electric types
>Electric Terrain, when used by an Electric type, lasts for 8 turns (12 with Terrain Extender). Does not affect Electric Surge.
FAIRY TYPE
>Now resisted by Bug
>Moonblast base power reduced from 95 to 90 (parity with Tbolt, Psychic, Flamethrower, Dragon Pulse, etc etc)
FIGHTING TYPE
No change needed, type's balanced
FIRE TYPE
>Sunny Day now lasts 8 (12 with rock) turns when used by a Fire-type. Does not affect Drought
>Fire Blast now has perfect accuracy under intense sunlight
>Lava Plume gets widely distributed among Fire-types
>Fire-types can no longer be frozen
FLYING TYPE
>Dual Wingbeat changed from 90 accuracy to 100
>Drill Peck from 80 base power to 90
GHOST TYPE
>Resisted by Steel again (undoing the Gen 6 change)
>Shadow Ball changed from 80 base power to 90
>Poltergeist accuracy from 90 to 95
GRASS TYPE
>Grassy Terrain, when used by a Grass type, lasts for 8 turns (12 with Terrain Extender). Does not affect Grassy Surge.
GROUND TYPE
>Now resists Steel
ICE TYPE
>Hail now boosts the power of Ice-type moves by 50% (parity with other weathers)
>Hail, when used by Ice-types, lasts for 8 turns (12 with rock). Does not effect Snow Warning.
>All Ice-types have an inherent Ice Body effect now
>Now resists Fairy
>X-scissor buffed to destroy screens a la Brick Break/Psychic Fangs
>Skitter Smack accuracy raised from 90 to 100, is more widely distributed among the type
DARK TYPE
>Knock Off no longer works on Dark-type Pokemon a la prankster moves not working on them
>Parting Shot more widely distributed among the type
>Dark Pulse from 80 base power to 90
DRAGON TYPE
>Dragon Claw buffed from 80 base power to 90
>Dragon Pulse buffed from 85 base power to 90
>Scale Shot accuracy raised to 100
ELECTRIC TYPE
>Wild Charge's base power from 90 to 120 (parity with Double Edge and Flare Blitz)
>Volt Tackle's base power from 120 to 150
>New move called "Supercharge" that raises special attack and speed by 1 stage, exclusive to Electric types
>Electric Terrain, when used by an Electric type, lasts for 8 turns (12 with Terrain Extender). Does not affect Electric Surge.
FAIRY TYPE
>Now resisted by Bug
>Moonblast base power reduced from 95 to 90 (parity with Tbolt, Psychic, Flamethrower, Dragon Pulse, etc etc)
FIGHTING TYPE
No change needed, type's balanced
FIRE TYPE
>Sunny Day now lasts 8 (12 with rock) turns when used by a Fire-type. Does not affect Drought
>Fire Blast now has perfect accuracy under intense sunlight
>Lava Plume gets widely distributed among Fire-types
>Fire-types can no longer be frozen
FLYING TYPE
>Dual Wingbeat changed from 90 accuracy to 100
>Drill Peck from 80 base power to 90
GHOST TYPE
>Resisted by Steel again (undoing the Gen 6 change)
>Shadow Ball changed from 80 base power to 90
>Poltergeist accuracy from 90 to 95
GRASS TYPE
>Grassy Terrain, when used by a Grass type, lasts for 8 turns (12 with Terrain Extender). Does not affect Grassy Surge.
GROUND TYPE
>Now resists Steel
ICE TYPE
>Hail now boosts the power of Ice-type moves by 50% (parity with other weathers)
>Hail, when used by Ice-types, lasts for 8 turns (12 with rock). Does not effect Snow Warning.
>All Ice-types have an inherent Ice Body effect now