>>46296753> Common SenseWhen the Pokemon uses a physical attack, the enemy loses any stat boosts or debuffs and mental status effects (sleep and confusion).
> Heat TreatmentWhen hit by a Fire-type move, the user's Defense raises a stage.
> EndgameWhen the Pokemon has entered below 25% of its current health, all Fighting-type moves drastically increase in power.
> SacrificeWhen the Pokemon is holding an item or takes an item, they get none of the benefits of it. Instead, the item vanishes completely and all stats are raised by a stage.
> Evil ClawsClaw-based moves used by the user will be incapable of being healed from.
> Wishful ThinkingNon-effective moves are slightly increased in power (1/3 chance).
> LukewarmAny Ice-type or Fire-type moves against it are less effective.
> Grave EncounterIf the Pokemon is hit with a physical move (or hits with one themselves) while above full health, the enemy will not wish to use a Physical move against it in the next turn due to being too afraid to get close.
> HypnoticMostly for Hypno, Drowsy, or any other hypnosis-using Pokemon. Any physical attack causes for a 20% chance of falling asleep.
> Wall CrawlerPokemon with this ability (typically bugs) can "crawl" around any screen abilities and attack regardless of them.
> ReflectiveWhem Sunny Day is used, it will lower the accuracy of the opponent's Pokemon by two stages. This is due to the light strongly reflecting off of this Pokemon's body. This will also lower accuracy of other Pokemon by 1 stage if a Fire-type or an Electric-type move is used at all.