>>46354975>with explosionsYeah, the particles and physics for that can really put stress on the engine itself, but at the same time you are having the fun of blowing things up like that.
But just stepping close to a pokemon and it's already got a bad framerate? Wtf else is going on the environment for it to be so bad? I don't need far draw distance if I'm focusing on a nearby pokemon.
I'm pretty sure it's this bad because GF makes spaghetti codes. I remember years ago when people looked at how Sun and Moon were programmed and there was something really fucking stupid about it, like Lillie models in each area that she appeared in, rather than just 1 Lillie that's called upon as needed.