>>46379608I feel the same, the time period they chose makes it so it'd take one hell of an ass-pull for the plot to be the same 1st pokemon->gyms->run into evil team->more gyms->stop evil team->become champion->catch legendaries/explore optional areas we've had since gen 1. That alone makes this the most ambitious thing Game Freak has ever attempted with pokemon, throw in an actual open world and the player actually doing stuff besides answering yes/no questions outside of battle and it really does have a lot of potential. I want this to be something good I can wholeheartedly support. Unfortunately, the world they showed had nothing in it and must really run like shit in its current state if the cherry-picked clips they put in the trailer were having frame rate issues like that.
At this point if it keeps the spring/q1 next year release date the most likely best case scenario is we get some optimization and they intentionally showed only empty areas and the village early on with minimal build-up and npcs turned off like they did in some early swsh footage so it's not actually as empty as it seems. Because under normal circumstances big releases like this that WILL have physical copies would need to be done about now to get rating approvals and begin manufacturing with about 6 months to polish before development shifts entirely to patches for known shippable bugs and dlc if any is planned, then marketing materials(displays, flyers, ect) and physical copies start getting shipped out to retailers about 2-3 months before launch. Keep in mind there's a whole supply chain especially for simultaneous global launches: manufacturing/printing, shipping out usually by boat to the destination countries, breaking down those shipments to smaller regional ones per retailer, getting those shipments out to warehouses then for brick-and-mortar stores to individual stores with enough buffer time to accommodate potential delays so stock can be put out the night before launch. (1/2)