>>46424167With how disconnected the wild area feels from the rest of the game it wouldn't shock me. Like isn't it weird how only the wild area has a free camera? Or how only some routes have little features for the pokemon? As a design element it comes off as very adjacent to everything from story to progression. When their other gimmicks are usually
>HEY ANON isn't GIMMICK so COOL we need to go do it again. You get a hey look a field, sick huh? And in a very un-modern gamefreak way are left to play
Maybe it is just me as I can't see why devs would make such an empty area unless it had overworld enemies. Outside PS2 limitations, but gamefreak I suppose.