>>46455989>“Hallway with pointless HMs and encounters the player already found 5 routes ago” isn’t good route design.>hallways Show me one route like this from the newer games. Good route design in pokemon is having multiple pathways through a route which mask how linear the games really are. I don't get it, what do you think a good route is?
> You mean “side path arbitrarily blocked by an obstacle that you need to press A in front of while having a shit move on your teamI mean side areas for you to find items, yes? Have you played a pokemon game?
> What tall grass one? That one in Hoenn near the Weather Institute that people can actually remember?The one above solaceon town I posted.
> Kanto did a better job at distributing the Pokemon and it came out 10 years earlier. This is a joke right? Kanto, the region infamous for caves full of nothing but Zubat and Geodude? It does the same shit. Kanto is full of shitmon. Gonna need you to back that up.
> Which ones actually progress the game instead of just being backtracking?There are multiple optional routes and some caves, most notable one would be wayward cave. By the way this is a goal post shift, because the new games don't even give you a meaningful reason to backtrack