>>46515905>>objectively>*if you ignore the lack of matchmakingIt wasn't ignored. And this isn't something that could impact the list so much alone. Even less for old games (for the time they were released). Also, matchmaking has been around for a while, so idk what you're on about
>*if you ignore the lack of overworld encountersOverworld encounters aren't really an improvement per se, they're just different from random encounters, each one with their own benefits. Of course, in the grand scheme of things, we could call that an innovation/an improvement (kind of), even so, that would not impact the list so much, plus every gen had improvements, so again idk what you're on about. And they weren't ignored.
>*if you ignore the lack of trainer customizationOf course that was something big, but it was taken into consideration already.
>*if you ignore breeding being unusableBreeding has never been unusable. Plus all generations have brought improvements in this regard. Of course, it’s a big point that games from XY have improved this significantly, but it’s not that important and it was taken into consideration already.
>*if you ignore the pokemon distribution being dogshit in a pokemon gameFirst, that wasn't ignored. But you must remember the number of existing Pokémon per generation. Taking that into consideration, only DP had really bad availability/distribution.
>*if you ignore the lack pokemon interaction in a pokemon gameAmie, Refresh and Camp were considered. But once again I really don't understand what you mean here. There have always been ways of interaction beyond battles.