>>46523415Yes. Modern anime is garbage, especially when it’s a repetitive kodomo starring one of the dullest shillmons in the history of furry shillmons. Seriously each episode following the femboy Goh and his pals from Sakuragi’s lab as they catch assorted box filler has been indistinguishable from the others. Aside from the generic shonen anime imagery, Cinderace’s only consistency has been its lack of creativity and ineffective use of its soccer theme, all to make these fantasy creatures mundane, to make action seem inert.
Perhaps the die was cast when Ohmori vetoed the idea of Yoshida being the art director; he made sure the designs would never be mistaken for a monster catching game that meant anything to anybody? just ridiculously profitable jobmons for little kids. Cinderace and other jobmons might be pro-furfag (or not), but they’re certainly the anti-Tajiri designs in their refusal of creativity, subtlety and intrigue. No one wants to face that fact. Now, thankfully, they no longer have to.
> a-at least it’s balanced in comp though"No!" The game balance is dreadful; the shill ability was terrible. As I played, I noticed that every time Cinderace used an attack, the game wrote instead that the ability “Libero” changed its type.
I began marking on the back of an envelope every time that ability was activated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Ohmori’s mind is so governed by cliches and powergaming that he has no other style of game balance than copying Greninja. Later I read a lavish, loving review of SWSH by the same Satoshi Tajiri. He wrote something to the effect of, "If these kids are buying Cinderace at 11 or 12, then when they get older they will go on to buy Lucario." And he was quite right. He was not being ironic. When you use "Cinderace" you are, in fact, trained to buy Lucario.