>>46554374Yeah, that works too, although it'd be even simpler to just say that flying types and levitators take 1/4th damage and all others take 1/8th, rather than damage be based on weakness/resistance to the rock type. Either way, it just rubs me the wrong way how SR's implementation puts too much centralization over matchups against the rock type and how fire and ice types get completely unfairly shafted
On the other hand, I've always enjoyed how JUST'd charizard became in gen 4 onward and love how it made zardfags seethe.