>>46686871I guess the difference is, HGSS didn't fix any of the problems with GS, but added a lot of new good stuff in spite of a few problems. ORAS added a lot new problems and changed how RS flowed while it also added lots of new great stuff. If you liked GS, you'll probably like HGSS barring a few early game cutscenes that if you really get into postgame will just be a faint memory. If you liked RS, maybe you'll like the ORAS postgame, there's certainly a lot going on even without the Battle Frontier, but the actual experience of playing ORAS is much worse. Like, I consider the main game of base RS to be a really strong video game, way better than anything GS has to offer, in overall level curve, Pokemon distribution, and map design. When ORAS fucked up the level curve, the Pokemon distribution, and removed or replaced several maps, it lost what mattered about RS, to me. RS didn't have online, so all I had to do was play the game. ORAS has online, but as I mentioned earlier, how long does it have? What will happen when ORAS loses a lot of what would make me play ORAS's postgame over RS's postgame? And if it does, then why wouldn't I play the game that just lets me play through it? Or another game I have that has a good postgame, like HGSS? Again, I want to understand what each game has to offer, and for me ORAS doesn't quite add up. I don't hate ORAS, it's not DP or XY, but there's not much to love about it either. I kind of love the good parts of USUM, in spite of all the problems it inherits from it's parent SM. With ORAS I have a direct comparison, and what it inherits from XY either drags the game down or is too transient when I have a copy of Emerald sitting around. HGSS inherits problems the Sinnoh games too, but even without the GTS or online multiplayer, I can still have fun with what it offers. Partially it's taste, I really love side content and postgame. If you like online multiplayer, well shit dude, have you heard of Pokemon Showdown?