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I'm working on some theorycrafting for a little project like that right now. I want to do a full remaster of Johto and Kanto in the GSC engine with completely reworked mons, distribution, an expanded Johto and some story/plot expansions.
Of course its a pipe dream but I feel like the more theorycrafting I do the more motivated I'll be to pick it up.
Designing gym battles and rematches is very fun when you have to work within the old design philosophies and still try to keep things fresh. Clair's team is a bitch for me, for example, because I really want to build it as a Rain Dance team while leaving Lance with the more expansive non-monotype theme but so many of the pokemon that work for Clair's theme are anti-synergy with water.