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Quoted By: >>46725529 >>46725696 >>46725723 >>46725895 >>46726695
Balance Change Thread:
>Flying-Types have their Speed halved in Rain, because the water weighs down their wings
>Steel is weak to Rock, because stone pickaxes mine iron in Minecraft
>Fire and Rock-Types lose 1/8th HP in Rain, because water removes fire and erodes rock
>Ice-Types turn into Water-Types, when hit by a Fire-Type move
>Ice is supereffective against Fire, because ice melts and turns into water when near fire
>Luxray's typing is changed to Electric/Dark, because it's a dark predator. It's stats are kept the same, because it needs Special Attack to effectively use Volt Switch
>Scald is supereffective against Ice-Types
>Spikes do Ground-Type type-based damage
>Fake Out buffed to 90 base power, to match First Impression
>Rock Head boosts recoil moves base power by 1.5x, in addition to it's previous effect
>Intimidate lowers Attack and Special Attack
>Flying-Types have their Speed halved in Rain, because the water weighs down their wings
>Steel is weak to Rock, because stone pickaxes mine iron in Minecraft
>Fire and Rock-Types lose 1/8th HP in Rain, because water removes fire and erodes rock
>Ice-Types turn into Water-Types, when hit by a Fire-Type move
>Ice is supereffective against Fire, because ice melts and turns into water when near fire
>Luxray's typing is changed to Electric/Dark, because it's a dark predator. It's stats are kept the same, because it needs Special Attack to effectively use Volt Switch
>Scald is supereffective against Ice-Types
>Spikes do Ground-Type type-based damage
>Fake Out buffed to 90 base power, to match First Impression
>Rock Head boosts recoil moves base power by 1.5x, in addition to it's previous effect
>Intimidate lowers Attack and Special Attack