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>Use Rock smash in a random point of an ice cave to discover a secret cave >NPCs always carries the same number of pokemon, but it varies from a vast selection pool, only that ace is always present >Contest are back but theres several buildings, each one specializes in one category and you make a contest rival in each one, they all represent their category and you can fight them when you win these master categories >Postgame where a jail that imprisoned all the past team leaders had a jailbreak with the help of their grunts and now you have to chase them with the help of the interpol >Using fly in a specific cliff moves you to another unreachable cliff to explore it
Anonymous
>>46726824 >You can choose to freeze water and walk over it instead of using surf if you have a ice type on your team >All flying types learn Fly, even the bugs >You can burn berries with fire types which makes them recover more hp >You can freeze them with a ice type which makes it so that the pokemon holding the frozen berry can toss it and deal damage depending on the berries' rarity Anonymous
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>>46726824 More unique interactions for the different trainer classes
>Bug Catchers will give you berries if you talk to them everyday >Ace Trainers will want to rematch you every time you enter the route >PokeManaics will offer to trade you one of the pokemon they used after you beat them >Hikers will sell you stones after you beat them, they mention that it helps them buy more hiking supplies >Swimmers will give you less money on defeat but will reward a vitamin >Fishermen will sell you an extra catch they have after defeat Anonymous
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>>46726868 >>You can choose to freeze water and walk over it instead of using surf if you have a ice type on your team this is wayyyy too soulful for NuGamefreak.
Anonymous
>>46726824 Some hidden/optional area ideas I've had over time
>regional early forest is near coastal cliffs, When rock climb equivalent is unlocked you can go down the cliffs to find a few ledges and a cave filled with strong bugs (Heracross, Pinsir, Etc) > mid-game cave is under a desert, shifting sand causes the layout to chage daily, with new potential layouts appearing after the league >mid-game water route leads out to a shipwreck, which can be accessed with dive, wreck has wild ghosts (Haunter, Dhelmise, Etc.) >Safari Zone is an artificial island chain, Mantine Surf used to get around, but Mantine is trained to return to the entrance after a set distance is traveled If I remember any more I'll post later.
Anonymous
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>>46728630 One of my ideas for a GSC rom hack was to investigate the wreckage of the SS Anne. I think it could be a supremely spooky setting if done right.