Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.46749559 View ViewReplyOriginalReport
>started the trend of multiple friendly rivals healing you and giving you revives before and after battle
>started the trend of forcing you to catch the box legendary
>started the trend of making the games easier by giving you a lucky egg early and giving you infinite TMs (should have been postgame only or TRs should have been introduced here)
>started the trend of making the story more important than the rest of the game
>started the trend of interrupting you with mindless dialogue every time you enter a new area
>started the trend of linear, segmented regions and progression from A to B with no variety in play
>started the trend of basing regions on foreign countries and making them look like theme park rides through different Mario stages
>started the trend of regional gimmicks like rotation and triple battles (which in all fairness were underutilized and had potential)
>started the trend of excessive Kanto pandering by making the dex 1:1 and trying to emulate the gen 1 experience in a modern setting (decent enough concept but with mixed execution)

Why is this game never lumped in with "nuPokemon"? Somehow gen 5 is always associated with the "golden era" when it started most of the trends you people hate about gen 6 onwards.