>>46769782It was very apparent that GF put way too much faith in the people who played their games knowing basic gameplay systems when designing Dynamax Adventures, let alone knowing more complex or obscure ones like the application of Wide Gaurd, the thought that MAYBE your Pokemon doesn't need to be the one to dish out damage and can be used to instead supplement others, and the idea of using something that seems weak versus one thing but can do better in certain situations than Pokemon who are generally stronger.