>>46780355Alright Yawnfag, just for you.
>no Sevii IslandsLess areas to explore, less lore content, limited to Kanto areas which haven't had any polish in map design from their 25 year-old incarnations.
>no wild battlesnullifies the point of certain moves eg. False Swipe, can't EV train, can't test out your Pokémon quickly, less avenues for interaction with the world
>152 instead of 386 available in-game or via tradingLess options to play with, cross-gen evos helped certain Pokémon lines have more viability (Crobat, Tangrowth, Electivire, Blissey), means trainers and online battles feel very samey especially in the limited postgame available
>more roadblocksCan't sequence break and come back to certain content when you want, which creates extra limits on what you can use in the early-game, means playthroughs feel more samey. One of the main positives about Kanto nowadays is being able to do a lot of content whenever you want, so it takes a lot of that away
>no Abilities, no naturescertain Pokémon benefited heavily from having natures, gave a little bit more variance in playstyle with each choice, natures allows for off-kilter builds to work a bit more instead of having Pokémon limited to certain roles
>forced Exp. Shareif you catch Pokémon later they'll forever be underleveled, EVs go to unwanted Pokémon