>>46825192>It is the argument. Difficulty comes down to the choices you make or don't make.I'm sorry dude. Your other points in this post are solid but this is horseshit and completely misses my point.
Difficulty is a 2-way street. It is both what the developers give the player to use and overcome, and what the player does.
Any game can be considered easy or hard depending on how you go about them, but that doesn't change the base of what is really going on.
Take Drayano hacks for example. They still use the base pokemon formula. They actually give tons of pokemon variety. They give several tools for the player to use. And yet they're difficult. Why? Because the resources given cannot completely overpower what he puts in place. He makes the AI more difficult, battles more complex etc.
You are given tons of tools but that does not make the game easy.
Regular games are a different story. Gym Leaders and other major fights aren't that hard, they have no unique strategies, synergies, battle styles or anything. Trainer fights are complete pushovers. I would excuse the Latias/Latios situation in ORAS if the games were balanced around that, but it's not.
Your problem is not realizing that difficulty also falls on the devs and how they choose to balance the game. Difficulty relies on the dev's ability to put the tools the player has to good use and elicit a challenge.
I've played Blaze Black/Volt White with legendaries and pseudo-legendaries and those games are still hard. Why? Because they're built around the fact that you can have those.
I'm coming at this from the perspective of someone who realizes that the games aren't balanced around the mechanics it has.
I'm not talking about abusing some exploit, I'm talking about what the games want you to do.