>>46892619>insomniaNow prevents every pokemon on the field from falling asleep as long as the user is present (user still included). If a pokemon attempts to rest, it'll take 1/4 of its HP in damage instead.
>vital spiritBesides protecting the user from sleep, it now also negates the resting turn of moves like hyper beam.
>steadfastNow upon being flinched, speed will be boosted then the flinch will be ignored. A message will pop up saying "the user's determination kept it going!".
>wonder skinNow halves the accuracy of status moves rather than setting them all up to 50%, so spore will have 50% acc but toxic will have 45%, sleep powder 37%, hypnosis 30%, etc. Also, it now affects attacking moves called by status moves (metronome, copycat, nature power, etc.)
>aftermathNow a clone of innards out, the attacker takes damage equal to the user's remaining HP at the moment of fainting, rather than 1/4 of its total HP (still affected by damp though). Skuntank and drifblim in particular would really benefit from their huge HP stats for once.
>battle armorOn top of negating crits, it now also halves damage taken from sword and slash moves (sacred sword, secret sword, night slash, psycho cut, etc.)
>shell armorOn top of negating crits, it now also halves damage taken from biting moves (elemental fangs, bite, crunch, etc.)
>big pecks, keen eyeOn top of negating [stat] drops, whenever a stat is lowered, defense and accuracy respectively go up by 1 stage.