>>46969544They really did do a lot to improve the replayability of it. I don't know how many courses there are in the game, but I can tell you right now each variant of a course is probably twice as complex as anything from the first game, and the important part is that there are so many fucking variants as well. I was expecting "Park Day" and "Park Night", but I was surprised to see Park Day 2" wasn't just "now there's a different color Florges in the same spot" shit, the Pokemon are all moved and doing different things and there are brand new Pokemon and things to interact with between the numbered variants.
Having 4 slots for the star ratings is extremely important for replayabilty too. In Snap 1, once you get that perfect photo of Jigglypuff doing it's animation, there's not really anything to do any more, you got the photo and at best maybe you get one at a tiniest bit of a better angle. But with 4 star ratings, you need to get 4 "best photos" of each Pokemon instead of 1, so for example Jigglypuff in the first game would need the regular photo, singing photo, raging photo, and would still need at least 1 more minimum "interaction" because the game has 4 categories, and you can always work on just trying to get a better basic bitch photo even once you figured out the best of the "poses".
Having unlocks tied to a visible score meter on a per-level basis is obviously great too, you feel good about every run you improve that number because you want the next unlock, and by time you have all the unlocks you've realized you spent multiple hours running through the park at daytime and never stopped having a new thing to focus on that entire time.