>>46987680What do you mean? We all understand, every game has a different rendering engine so lighting is going to be handled differently so textures need to be changed to create the look they're aiming for, be it more detailed textures in fur/skin/feathers/ect like Snap or a smoother look like Let's Go, meanwhile the geometry is more or less the same just with a few tweaks if necessary or loading things in slightly differently like using a list of individual triangles vs connected strips and animation/pose quality is a seperate but related issue that has more to do with how much care was put into working with the assets than the quality of the assets themselves.