>>47015493>Snap has linear levels that you are railroaded down and cannot exploreBut every stage in Snap has other paths you can find. I get what you mean, technically, but still.
>Legends has a rich open world with real time interactions and seamless battlesLet's analyze this
>rich open worldAll we know is that it seems open world, we don't know what will be in it. It could be as barren as Hyrule in BotW, or barren as Hyrule field in OoT. I doubt it will be as densely packed as Xenoblade X from the trailers, but Xenoblade X has enough problems that I imagine they're avoiding using that as inspiration.
>real time interactionsMaybe, if the capture system is as deep as they implied. It could end up worse than Snap's interactions very easily, since technically there's no reason a similar interaction couldn't happen in a non-linear area.
>seamless battlesSeems fairly accurate, but Digimon World on the PS1 and Digimon World Re: Digitize did it on the PSP and 3DS. I don't see what the big fuss is there honestly, unless they cut down on load times significantly which I suppose is an improvement.