>>47070580>>47070588They don’t even need to be OU, just make them viable. The real issue is their movepools
Here are some buff suggestions I have for The Johto three. I’ve posted it here few times but most of those other threads disolved into starter war bullshit.
>Ability ChangesMeganium (Leaf Guard is buffed so that it protects allies as well, or change its ability to Flower Veil or Triage)
>Stat Changes (so that they all have 535 BST)Meganium: +10 HP
Typhlosion: +1 Spe
Feraligatr: +5 Atk
>Movepool Additions>MeganiumStun Spore
Sleep Powder
Rage Powder
Helping Hand
Strength Sap
Calm Mind
Growth
Pollen Puff
Body Press
Dragon Pulse
Weather Ball
Rock Slide
Terrain Pulse
Life Dew
Breaking Swipe
Flower Shield
Earth Power
>TyphlosionEarth Power
Scorching Sands
Hyper Voice and/or Boomburst
Ancient Power
Stealth Rock
Morning Sun
Mystical Fire
Bulk Up
Hone Claws
Swords Dance
Nasty Plot
Agility
Extreme Speed
Snarl
Parting Shot
Scald (More Fire types apparently get it in Gen VIII Though honestly, isn't necessary if it got the other buffs listed)
Electro-Ball (A complete stretch but it already gets Rollout and Gyro Ball, at least give a Ball move that it can actually use).
>FeraligatrFlip Turn
Close Combat
Psychic Fangs
Scale Shot
Breaking Swipe
Thunder Fang (it'd be nice to BTFO out of Gyarados. Also if that can get Power Whip, Feraligatr should get something. Plus Alligator Clamps are a thing)