>>47234787And they did "compensate" for that. Do you think explaining the intent behind something while prefacing it with "only" somehow invalidates the legitimacy of what is done? The sprites were dynamic and engaging, with interesting posing rather than a generic neutral stance.
> how does it make any sense for sand to be under Hippowdon all the timeBecause it's producing sand, which is the entire concept and design philosophy.
>or for its mouth to be permanently openBecause it's a static sprite, doesn't have the mouth open in the Platinum sprite anyway, and there's nothing stopping it from having its mouth open.
The models are charmless, barely any visual effects, completely lifeless generic neutral posing 99% of the time, and then *sometimes* it has a basic attack animation for one second that still isn't a dynamic pose. There was nothing stopping them from framing the models in a less generic sense, yawnfag. It came from laziness and a lack of inspiration.