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Quoted By: >>47235767 >>47235795 >>47235814 >>47235872 >>47235891 >>47235971 >>47235980 >>47236260 >>47236273 >>47236501 >>47236536 >>47236573 >>47240225 >>47240803 >>47241211 >>47242935 >>47243100 >>47243775
Tell my why Legends is a bad direction for pokemon
>Gamefreak will improve their 3d map/world design (XY/SM/SWSH play like 2d games)
>No hallways
>Exploration
>Catching isnt a cutscene but takes a little effort
>Future releases might make mons more dynamic in the overworld (turf wars, routines, scurrying after seeing trainers)
>Less handholding
>Less cutcenes and dialogue sections
>Open and varied quest design
>No kanto formula rehash
Why do you want GF to keep rehashing kanto? Tajiri didnt make pokemon to let Lillie teach how to jump off ledges.
>Gamefreak will improve their 3d map/world design (XY/SM/SWSH play like 2d games)
>No hallways
>Exploration
>Catching isnt a cutscene but takes a little effort
>Future releases might make mons more dynamic in the overworld (turf wars, routines, scurrying after seeing trainers)
>Less handholding
>Less cutcenes and dialogue sections
>Open and varied quest design
>No kanto formula rehash
Why do you want GF to keep rehashing kanto? Tajiri didnt make pokemon to let Lillie teach how to jump off ledges.