>>47265477Guess what? The models still look dogshit because polycount isn't the only factor in something looking good. Even when you run the game on citra and achieve the intended framerate, they're still near motionless, the colors are washed out and faded, and let's not even get into every single flying or levitating mon.
And no, single digit framerates are not a fucking acceptable practice, not from the smallest indie studio to the largest franchise in human history.