>>47267646I don't just play Pokemon, so that sort of aesthetic really doesn't impress me, desu. Xenoblade on the Wii managed to achieve an "open" world after all, when I look at Legends all I see is basic, empty open wasteland.
What I want to see personally is how the gears all slot together to keep the whole machine running.
BotW worked as well as it did because it was a well oiled machine, so many of it's parts worked together to make something truly special (unique enemy/creature behaviours and interactions, interesting world traversal, elements interacting with each other like fire spreading, lightning striking metal or being conducted by electricity, etc)
Legends just looks like a big empty world with Pokemon (and presumably towns and NPCs) littered around it.
When we see Pokemon exhibiting behaviours unique to their species/interacting with one another or interesting means of travelling around the Sinnoh of yore then I'll be interested, but if it's just the Wild Area but for the whole game instead of a portion of it I will be profoundly disappointed.