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No.47284613 View ViewReplyOriginalReport
make some lore-friendly new moves/abilities for Pokemon that aren't that interesting currently

Spinda
>This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
>new ability: Vertigo: All contact moves have a 50% chance of confusing the target
>new move: Dizzy Dance: 90BP Normal move, Physical + makes contact, hits both targets in doubles

Magcargo
>MAGCARGO’s body temperature is approximately 18,000 degrees F. Water is vaporized on contact. If this POKéMON is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog.
>new ability: Evaporate: Immune to Water attacks, lowers Speed and boosts Defense one stage (due to its body cooling and hardening) when hit by one. If Rain is up, this ability procs every turn

Mightyena
>In the wild, MIGHTYENA live in a pack. They never defy their leader’s orders. They defeat foes with perfectly coordinated teamwork.
>new ability: Pack Instinct: Gives +1/24 crit chance for each unfainted party member (this works out to be better than Super Luck with a full party, but diminishes with each Pokemon you lose)

Jiggly/Wigglytuff
>Sing is basically it's most iconic move, but it's totally useless
>new ability: Ultrasound: Sound based moves now never miss (making it's iconic Sing the only 100% accuracy sleep move in the game that also hits Grass types, but is still blocked by Soundproof)
>also pls give him Boomburst

Carnivine
>new ability: Carnivorous: Traps enemies, but Grass types are immune

Seviper
>should be obvious
>new ability: Tail Barb: Basically Iron Fist for Tail moves (Poison Tail, Aqua Tail, Iron Tail, Dragon Tail, etc)
>add a new tail attacking move too, either Fire, Electric or Dark would round him out nicely