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Quoted By: >>47347318 >>47347321 >>47347357 >>47347358 >>47347361 >>47347378 >>47347395 >>47347514 >>47347557 >>47347645 >>47347748 >>47347772 >>47347996 >>47348737 >>47348878 >>47348919 >>47348970 >>47349257 >>47351128 >>47351144 >>47351228 >>47354496 >>47354530 >>47354901 >>47355033 >>47355824 >>47356005 >>47356936
>no forced legendary encounter or capture, legendaries are treated as elusive and rare creatures whose location you have to find by yourself
>legendaries themselves aren't literal Gods, they're just really powerful or rare Pokemon which have formed legends around them
>no chosen one bullshit, nobody cares about you, nobody sucks your dick, you're just some random kid who proves himself with talent
>no constant interruptions with tutorials and inane dialogue
>no railroading or excessive linearity, you have multiple approaches to the game and sequence breaking is possible
>no friendly rival who sucks your dick and heals you before and after battle
>Earthbound-like atmosphere permeates Kanto rather than an excessively kiddy fantastical atmosphere
Is gen 1 unironically the peak of game design in the series? How did they continue to fuck it up since?
>legendaries themselves aren't literal Gods, they're just really powerful or rare Pokemon which have formed legends around them
>no chosen one bullshit, nobody cares about you, nobody sucks your dick, you're just some random kid who proves himself with talent
>no constant interruptions with tutorials and inane dialogue
>no railroading or excessive linearity, you have multiple approaches to the game and sequence breaking is possible
>no friendly rival who sucks your dick and heals you before and after battle
>Earthbound-like atmosphere permeates Kanto rather than an excessively kiddy fantastical atmosphere
Is gen 1 unironically the peak of game design in the series? How did they continue to fuck it up since?