>>47422922Yeah, it's piss-easy to do 649 sprites and backs when they only need a 2-3 frame movement, when you get to interacting with objects physically in your game engine beyond pulling a piocture out of a table, it gets significamnly more difficult, time-intensive and expensive (either by having to hire more people to work solely on this role, or having your current workers work longer or increase their workload to do so).