>>47509485>Big room with 3 doorsIn this room the player can move freely,whichever door they choose, they go to the small room. Once they enter it they can't get out. The arrangement of the room is random and the challenge within changes each
time.In the big room a staff member is waiting. Upon talking to this staff member, you can check the amount of rooms you cleared so far, interrupt the game and retire. Also, unlike Battle Tower you can restart from here when returning.
>Little room, battle(forced event)You run into a trainer in this room and battle. Before battle there's a little introduction dialogue. If you win the battle you can move free in the room and continue through the door. If you lose the game ends and you return to the counter.
>Little room, healing(forced event)Upon entering this room you get interrupted by a staff member. Your pokemon are healed. It's the same as the battle event. When it ends the staff member leaves and you can move freely. You can leave through the door. There's no other place in this facility to heal.
>Little room, dialogueThere's no forced event here. There's a character with a small dialog. Regardless, you can continue to the next room. The character in this room changes depending on the player's progress. More details later.
>Goal roomWhen you complete 7 rooms the big room doesn't appear, instead the goal room appears. You have a staff member with some dialogue which ends the challenge. You return to the entrance hole and your records are registered.
Nothing interesting. Seems to be an early battle frontier-like facility.