>>47528514>Not when they launch a Switch game that looked like it went backwards in between 2017 and 2018Explain what you mean, how does Let's Go resemble ORAS graphically at all? The camera angle is pretty differerent, as well as the movement. Not to mention, the Let's Go engine was also used in SS, meaning that it was capable of the exact same things SM were doing. It was a design choice, not an engine limitation.
>Still doesn't explain why they'd bother removing Z-Crystals and not the flutes though.I don't know why you say they're missing even though they clearly aren't.
>Actually no, SM's codename was "Rainbow". What are you talking about? I was saying that there's a lot of various internal projects that could have any sort of name. For example, Let's Go's was Beluga.
>Grid-based ovement after free movement grid-based from SM.And SS has free movement as well, which is running on the Let's Go engine, what's your point? Is it that ORAS also has the capability for free movement, like XY? Wouldn't that mean that both engines can do both, which means that's not evidence of anything?
>No, looking like a chibishit Pokémon game, after they'd moved onto presenting properly-scaled human characters.Given that, again, SS did full scale characters, it seems more like an artistic decision and not an actual example of an engine limitation. Furthermore, the overworld models appear to be the same as the ones in battle, which isn't true for ORAS. From the evidence I'm seeing, it's clearly a new engine, from everything from the actual code, how the game displays models, how it is able to be used in a completely different game with completely different perspective and art style, to how it has things from the most recent Pokemon game at the time (although probably before they finalized the new TMs in the database, because SM's TMs are ever so slightly different).
>>47528526Okay, so then why are there Z-Crystals in the game? Were they originally planned for ORAS?