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Technically everything, but the weights can vary, from game to game and from person to person. Ideally, a game would have a wide array of things that please a lot of audiences. If not, trying to focus on one thing is probably for the best. Or you can fuck up completely and make Sword and Shield. For the first category, mostly third versions fit in there. For the second category, I'd rather replay RS and RB than play either of them postgame, and sometimes replayability is more important (look at any Platinum game for example). On the other hand, despite GS being mostly fine to replay, it isn't especially fun for me and as a kid I just did all the repeatable shit because it was novel at the time and pretty decent to boot. Again, Sword and Shield don't have much going for them, aside from maybe Raids, which the DLC did add on to so at least they know their strong points, and with LAN mode you can play it forever, unlike XY where the best part of the game is online which will almost certainly shut down someday, or ORAS where it's mostly the same story but you could rely on StreetPass for some stuff which isn't a great solution. Whatever, Super Secret Bases will be fine as long as QR codes can be shared and scanned, I'll live with that. Even minigames that don't fit in with the rest of the game have value as a change of pace. Like, I don't really need the Sonic 2 special stage in USUM in addition to like half the Sonic games, but it's there for anyone that does. I'd rather play Mantine Surf or the Pokathelon. I'm sure somebody likes Musicals, if they're a child, and probably a girl, or were brain damaged enough to like the the additions to contests in DP. But it's usually good to take the standard gameplay and put a twist on it, which is why I like Pokestar Studiosand Battle Sims. Honestly, some sort of randomly generated dungeon is all the games are missing at this point. The Trick House was a good start conceptually.