>>47620092>I don't fault the dex composition given the context of the hack, but if this was a hack where the dev team had full creative control over the dex I would consider the number of three stage evos to be an issue.decided to check for myself to see where you were coming from as from what i can tell the amount of final stages/individual lines/etc has not been a problem in practice
qdex has 116 unique lines, not including legendaries, with 124 total final evolutions. as there are 229 pokemon here (that aren't legendaries or blank spaces), this means each line is roughly 1.97 stages long (counting split evos as extra stages). of those 116 lines, 40 are 1-stage lines, 48 are 2-stage lines, and 28 are 3-stage lines.
gen 1+2 has 117 unique lines, not including legendaries, with 126 total final evolutions. as there are 240 non-legendary pokemon, this means each line is roughly 2.05 stages long (again, counting split evos as extra stages). of those 117 lines, 32 are 1-stage lines, 57 are 2-stage lines, and 28 are 3-stage lines.
in short, 3-stage lines are actually the thing qdex distributes best (being functionally identical to the original game) - qdex's inaccuracies to official games lie in the lack of 2-stage lines and overabundance of 1-stage lines