>>47670831>Level Curve>Not a problemSupreme cope. You go from fighting level 25 - 30 Pokemon to fighting a level 43 Kingdra. Most of the Pokemon you fight between Morty and Claire are also shitmons that give next to no EXP like Raticate, or sometimes even fucking Rattata.
>Actually a flaw but not that bad, if you take a bit to explore the regionThe early game Pokemon variety is worse than even Kanto, and a good 2/3rds of the Johto-dex cannot be obtained before beating Team Rocket. And the ones you can get are almost always so bad as to be worthless, like Aipom, Sunflora, Jumpluff, Stantler, and Girafafarig.
>every Johto starter is just fine in game.No they absolutely aren't. Feraligatr has next to no offensive moves in Gen 2, though that was fixed in HG/SS, and Meganium is one of the top 25 worst fully evolved Pokemon in the entire series.
>How is this a problem? Over half of the existing mons at the time are Kantomons?Johto introduced plenty of new Pokemon for each gym leader, sans Morty and Claire, to use. Falkner's, Bugsy's, and Chuck's teams are inexcusable. Why couldn't Whitney have a Snubull or Granbull? Why couldn't Bugsy use any of the 3 new Bug-type lines? Why doesn't Pryce use Sneasel or Delibird or, hell, even Smoochum? Why make a Ghost type gym leader when you could've used Dark, which had way more Pokemon, instead?
Most other games do not have this problem.
>Objectively wrong due to Gen 1 Kanto being a thing.Kanto at least had Cycling Road and Route 12. What did Johto have to break up the plethora of Grass + Tree routes?
>Tech limitations for assetsThey had plenty of tiles they could've chosen from, they just decided to use the same Grass + Tree routes as Kanto.
>Disingenuously stupidly complaint.>Crystal has the Battle TowerCrystal barely fixed the problem, but it was a step in the right direction. Locking Pokemon to the final dungeon in the game with no reason to train and use them is bad design.