>>47678320>And what about ensuring each of the 800+ models behaves as intended anon?Not a single soul asked for every pokemon to appear in the wild and literally SM, the game Ohmori discusses there, is an example of that. What bbnd is asking is literally what SM did, which you would understand if you played it.
>What about quality assurance that the models will continue to work as intended when everything else that needs to interact with them, interacts with them?Anon, if you played the game you defend, you'd know that the models do not interact with anything, they only show up in battle(where they don't even have to collide with each other), are anchored behind you in the overworld(which clearly wasnt customized for the mons that actually were in), and interact with the toy in camp(also very limited for the mons that were in).
The only significant collision would be the wild encounters which, as said, are not necesary to include every mon, and even then they took lazy solutions like just having the collision box just be a circle with the same radius which results on steelix's hilarous weird encounter, so not even the mons that are in were ok.
>In short, what about the hand-curation EVERY model needs to get, to make sure the thing behaves like they wanted it to?There's barely any that can easily be subsidized, much like GF is subsidizing an entire game now.
>That's what you dribbling babies don't get - it's not the sprite-era anymore, objects have a physical presence and need to be physically tended to individually.Anon, its ok to have no idea how video games and software work, it really is, but don't involve yourself in the discussion if you don't know much. I don't play masters, so I don't post in /pmg/, be like that.