[7 / 1 / ?]
Quoted By: >>47706722
you're tasked with making bag Items a function in online battles. how do you go about doing that?
I'll go first:
> you get 4 items:
> 1 HP-Restore item
> 1 PP-Restore item
> 1 status healer
> 1 X-Stat Battle Item
> the most powerful HP-Res you can have is MooMoo Milk, (100-HP). if that's too powerful, we can nerf it to 75?
> or maybe there's an alternative item that you could choose to have equipped instead, which would heal all alive 'mons for something like 10% or 17HP?
> your PP-Res item is an ether
> you have to choose which status you want to be prepared for, because you can't take a full heal. (should I take antidote or awakening?)
> X-Stat Battle Items only increase a stat stage by 1 stage. if this becomes too powerful, then it will come at the cost of lowering a random stat one stage as well, but not the raised stat.
> revives would be game-breaking & thusly don't belong in battle
> sacred ash does belong. you get to use sacred ash to revive your entire team, but only if you give masuda some fine sloppy toppy
I'll go first:
> you get 4 items:
> 1 HP-Restore item
> 1 PP-Restore item
> 1 status healer
> 1 X-Stat Battle Item
> the most powerful HP-Res you can have is MooMoo Milk, (100-HP). if that's too powerful, we can nerf it to 75?
> or maybe there's an alternative item that you could choose to have equipped instead, which would heal all alive 'mons for something like 10% or 17HP?
> your PP-Res item is an ether
> you have to choose which status you want to be prepared for, because you can't take a full heal. (should I take antidote or awakening?)
> X-Stat Battle Items only increase a stat stage by 1 stage. if this becomes too powerful, then it will come at the cost of lowering a random stat one stage as well, but not the raised stat.
> revives would be game-breaking & thusly don't belong in battle
> sacred ash does belong. you get to use sacred ash to revive your entire team, but only if you give masuda some fine sloppy toppy