>>47725052>why did they do it?toys to life+roleplay market in japan
more designs that allow to reshill proven popular mons
>did they think it would reignite interest?The game that introduced megas sold pretty well and even post-go games, including one in literally Kanto couldn't beat, only the game that introduced the other gimmick beat it.
>does anyone enjoy this?They're not entirely bad concepts but if I were in charge I wouldnt implement them the exact way they did.