>>47754439ok, let's see
>route 1Has a surf path but it requires backtracking so only one start and one end point is relevant each time you visit it.
>route 2only one start and one end point
>route 3has a path that splits into a cave but you're railroaded into going into it upon first visiting the route so only one start and one end point is relevant each time you visit it.
>route 4has an actual split path
>route 5only one start and one end point
>route 6Has a path that splits into a cave but it requires backtracking so only one start and one end point is relevant each time you visit it.
>route 7has a path that splits into a cave but you're railroaded away from it upon first visiting the route so only one start and one end point is relevant each time you visit it.
>route 8has a path that splits into a bridge but you're railroaded away from it upon first visiting the route so only one start and one end point is relevant each time you visit it.
>route 9Has a path that splits into a cave but it requires backtracking so only one start and one end point is relevant each time you visit it.
>route 10 only one start and one end point
>route 11only one start and one end point
>route 12only one start and one end point
>route 13 has an actual split path
>route 14has an actual split path
>route 15only one start and one end point
>route 16has a path that splits into a bridge but you're railroaded away from it upon first visiting the route so only one start and one end point is relevant each time you visit it.
>route 17 has two sections but you're forced to in one direction each time so only one start and one end point is relevant each time you visit it.
>route 18only one start and one end point
congrats, only THREE routes out of 18 have an actual split path and aren't linear. I'm sorry your standards are so low.