>>47789150Game Freak works on multiple projects at once and their priority is not a single game.
I am not a shill but you have thousands of models, tens of thousands of unique animations, and then thousands of textures on top of that. You can’t just throw money at a problem and expect everything to be fixed. Sometimes the constraints exist elsewhere. Time is one.
>>47789129You are criticizing a developer in this case for a decision that endangers lives, not a developer that did not give you everything you wanted. One is a public health crisis, and the other is convenience.
Transfers are extraneous in every game, not a necessity. You always start out with natively fresh Pokémon and no game is lacking of them. You only need six plus one or two HM users to clear most games. These games have over a hundred of so unique evolutionary lines available natively, the number of which increases with each generation. You can clear any Pokémon game without transfers. Transfers were a bonus added at the end of the game for competitive.
It is getting harder if hundreds of Pokémon get new animations and updated textures. Hundreds of new textures that have to be integrated into every animation, old or new. Other developers have a much smaller model count for enemies compared to Pokémon.
XY’s story was lacking in many areas, mostly because of the work needed to integrate the new Pokémon and series to 3D.
Models are reused, but the textures themselves were redone for SWSH. The model is the frame. Textures are added to the frame.
Creatures as a company has limited manpower as well, and they had to retexture everything over the course of a 2-year project pm top of other commitments and projects. It was a tall order for them.
It was significantly easier for transfers to be done in earlier generations when we had sprites and hardly any animations. When Gen VI had transfers, it came at a great cost of the games having minimal story and features.