>>478422991. Congratulations. I didn't.
2. I like having actual variety, makes replays much more interesting when you have plenty of choices.
3. I'm all for competitive gameplay, but having a good post-game does not conflict with it.
5. Because of variety, and because collecting them all is a challenge I thoroughly enjoy. I'd rather have it be a monumental task that takes forever and requires investment while still being enjoyable.
6. Because good pixel graphics are better than bad 3D graphics. I've yet to see good 3D graphics in a Pokémon game.
7. Shinies shouldn't be something you go and get when you want. They should be something you encounter by accident if you're supremely lucky.
8. As said, variety and collecting them all is the main thing in these games for many.
11. I do. And I enjoy it. They feel more like actual animals/creatures that way, it fleshes them out for me.
13. I know, but it was also a step backwards after the (imo great) change that was reusable TMs.
14. Yes, they are. That's all fine and dandy. But there's no reason why they couldn't be more varying when it comes to types. Having your standard Normal rodent, a Normal/Flying bird and a Bug/Poison type there is just boring as fuck.
15. Many past games suffer from not letting you have solid Pokémon of certain types before the game is actually over. IIRC 4th Gen was the worst wth Fire types, forcing you to rely on a fucking Ponyta till the end unless you chose Chimchar.
16. Could still be better.
19. Not enough. Give us more reliable, easier ways to affect natures, moves etc. of Pokémon we're breeding.
20. No, different than what I talked about earlier; I mean adding more different Pokémon per route. Instead of having, say, 4-5 different Pokémon on the first route, put in 10, and so on.
>>47842323K. Thanks for letting me know, I was worried about your ADHD ass specifically. I'll try to improve myself in the future, for you.