>>47909565The world in Xenoblade 1 is visually impressive, but it has so much empty space where nothing happens. It's mostly spectacle and little substance. Makna Falls is so huge it's incredible, but it's just so much nothing.
Both X and Xenoblade 2 use their worlds far better. X in particular manages to effectively use both scale and content. Xenoblade: Definitive Edition is in this bizarre bubble where its QoL features are better than Torna and 2 but at the same time you can't even move the camera when speaking to an NPC. Xenoblade's general quests are also pretty vacuous. X categorizes quests.
>Basic Mission>Normal Mission>Affinity Mission>Story MissionXenoblade has a lot of these, but where it fails is that it becomes difficult to categorize. NPCs are just everywhere, they're constantly moving around and have different dialogue at multiple points throughout the day. Technically impressive, yes, but not fun to deal with. Xenoblade X's combat is a deeply expanded version of 1's, and 2's is much more engaging because all your inputs matter and its systems upon system allow for all sorts of different meaningful playstyles.
Xenoblade does feel like the worse game compared to everything that came after.