>>47983592>What kind of game would actually even be a good pokemon game for once?Looking at some of the new mechanics, I can't help feeling Game Freak is missing so many potentially great ideas. All they do is half-ass everything. Why can't they make a more inviting, immersive experience?
For example, take the new wild Pokemon mechanic. It's basically "some Pokemon come towards you, some run away". And then you battle them. So they've created a binary state as opposed to a singular state from before. Maybe trinary, at best, if they also have some Pokemon that don't react and/or just stay where they are.
But what if they did more with that? What if you didn't always have to fight the Pokemon? If they come towards you, they may be curious and inquisitive or just outright friendly. You could befriend them without ever battling them. Maybe you have to go back to that place a few times to bond with them before they'll travel with you.
You can do more with just that mechanic too.
Aggressive Pokemon can run up to you and start a fight, where overpowering them is the only meaningful way to gain their respect, at which point you can catch them.
Pokemon that run away might be scared/shy, and you have to lure them out, show them you mean no harm and befriend them.
Or they might be elusive, and once you manage to catch them off-guard, they attack you in self-defence.
Maybe some Pokemon react to whatever Pokemon you decide to have walking/flying/whatever alongside you, which may help or hinder befriending wild Pokemon.
Again, this is for ONE SINGLE MECHANIC in this game. There's so much they can do with just that, and they could have expanded on ALL the mechanics in this kind of way over the years, but instead, they've waited 25 years to do the bare minimum, and when you've got other games that already have this kind of deep interactivity, Game Freak's "bare minimum" just isn't good enough (except for Nintentards, because you lot just buy all these games regardless).