>>48133146You could fit everything substantial from Gen 2's Kanto into one large city.
Kanto in Gen 2 is very empty as is, with barely anything to do. Just a ton of empty routes even when shrunk with a few weak trainers and items, a bunch of cities with nothing to offer besides gyms, many dungeons and other misc landmarks closed down or missing.
Even with the unfinished map, Spaceworld Kanto already has nearly everything from GS Kanto in one city.
>Pallet Town to visit Red, Blue houses + Oak's Lab>Viridian Mart can be changed to the Trainer House>Area north of the map can be the Mt. Moon / Square entrance.>Building where Cerulean is can be used for Bill's house and the grandfather's NPC. I'd add another building to the right to be the Power Plant.>Bay to the south can be the port for the S.S. Aqua.>Weird hospital can be the building the guy was constructing in Vermilion.>Lavender Tower possibly still changed to the Radio Tower. Nearby house can be the Soul House.>Celadon Area has the Celadon Mart, Gamefreak Tower and Game Corner.>Saffron already has Silph Co. Only thing I'd add would be the Fighting Dojo and there's room for that. There's also room for the Magnet Train station. >Building in Southeast could be a "Gym House", where every day of the week you fight one of the Gym Leaders from Kanto (Minus Giovanni + Koga, but include Blue into the mix). >Next to the building would be the Safari Warden's House.>Finish with Indigo Plateau. Victory Road was unnecessary and empty aside from rival, but you can still fight him near the entrance.Is there anything I'm missing? Because that seems like that's everything that has any substance in Gen 2's Kanto. The map is unfinished and sloppy but they already had the important parts represented.