>>48163772The only people who care about competitive are joyless losers.
>>48163794>You DO realize this has no objective benefit, right?It does. It preserves a level of player agency that most modern games lack. It's infested /tg/ too, railroading is rampant.
>You’re definitely convincing peoplePoor designs, terrible layout, awful mon selection, horrible gyms, an evil team who's just team rocket pretending not to be team rocket until they aren't which completely tosses any nuance they might have had out the window, the second worst map in the game after Hoenn, forced legendaries for MUH STORY, obnoxious "rivals", and instead of getting a superior third game we got two half-baked sequels with all the problems from the first games dialed up to 11 instead.
>You personally not finding a fleshed out world as appealingIt isn't fleshed out, it's just big empty caves to hide legendaries in that you have to go out of your way to get. At least Gen 1 put the legendaries right in your path if you wanted them while still giving you the option to opt out if you want.
>There’s even less value to getting your gym badges out of order.If you don't find value in player agency, you're a brainwashed consoomer zoom zoom.
>If gen five has bad dungeons that means no pokemon game had good dungeons.You're catching on, as I said the only interesting - not good - dungeon was Turnback Cave.
>It has the best, and your high bars would mean good ones don’t exist.Name a good dungeon that doesn't have annoying physics puzzles or isn't just there for a static encounter. None of the caves in Gen 5 are memorable or interesting, and don't even get me started on how shit the place you get Kyurem is. Mazes are perhaps the worst possible dungeon design.