>>48272565No, not really, for a multitude of reasons. First there's the fact that what you said in
> pokemon has to competeis plain wrong. Pokemon(and many game IPs, particularly nintendo and particularly japanese) aren't fighting for state-of-the-art-graphics, they opt for alternative graphic styles(animesque/cartoony for pokemon in particular) which is an advantage BECAUSE you don't have to be up to date. Even then, games with similar aesthetics(on the same system, such as xenoblade 2) look better because pokemon is also not even trying to compete with its peers, this isn't a dunk on SWSH(necesarilly), pokemon simply never ever tried to be 100% up-to-date(you can see it in that GBA screencap that's sometimes uploaded to /vp/ too).
In general, graphic development favors realism and detail none of which pokemon aims for.
>the reuse of models will be either impossible or barely feasible?And for this to happen there has to be a development in software arguably larger than the jump from sprites to models(jump that GF was slow to apply) to a point where models simply stop becoming the standard for computer animation and something better comes out. Until then, yeah, models will be reused as not only the were futureproofed when originally made, but pokemon's very own style doesn't require them having much more detail than they already do which would be A the thing that COULD justify not reusing the models.