>>48290855No. Fighting games are inherently PvP games, even when you're playing against CPU opponents. Because the fights take place within a framework that was built for two players to play against each other and CPU opponents are just mimicking what it thinks a human player would do.
This is how monster collecting games like Pokemon operate. EVERY battle in the game, save for rare exceptions like boss fights, uses the same rules that multiplayer mode does (with small exceptions to compensate for HP lingering between battles, like the ability to use items). Compare that to something like Dragon Quest V, where enemy monsters can only use or two spells until you recruit them, when they suddenly get the ability to learn a laundry list of spells for no reason (and don't even have the spells they were using in battle before you recruited them). Meanwhile, in Dragon Quest Monsters, the enemy monsters follow the same "rules" the ones on your team do.
THAT's what I believe defines a monster catching game. Even when you're fighting "enemy trainers" or "wild encounters", the battles still play out similarly to how a PvP match would. Sometimes the mechanics are altered slightly to make the single player experience more interesting (like the call gimmick in Sun and Moon or the monsters in Yo-Kai Watch not using the wheel mechanic), but the overall core is still there.